561. Introduction to 3D game programming with DirectX 10
Author: / Frank D. Luna
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: DirectX.,Computer games--Programming,Three-dimensional display systems.
Classification :
QA
,
76
.
76
,.
C672
,
L834
,
2008


562. Introduction to 3D game programming with DirectX 9.0
Author: / Frank D. Luna
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,DirectX,Three-dimensional display systems
Classification :
QA76
.
76
.
C672
,
L83
2003


563. Introduction to 3D game programming with DirectX 10
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: dimensional display systems ; DirectX ; -Computer games ; Programming ; Three

564. Introduction to 3D game programming with DirectX 10
Author: Frank D. Luna.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: DirectX.,Computer games-- Programming.,Three-dimensional display systems.

565. Introduction to 3D game programming with DirectX 12
Author: / Frank D. Luna
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: DirectX.,Computer games--Programming,Computer graphics.,Three-dimensional display systems.
Classification :
QA76
.
76
.
C672L83
2016


566. Introduction to 3D game programming with DirectX 9.0 [electronic resource]
Author: / Frank D. Luna
Library: Imam Reza International University library and information center (Khorasan Razavi)
Subject: Computer games--Programming,DirectX,Three-dimensional display systems
Classification :
EB
,
QA76
.
76
.
C672L83
2003

567. Introduction to artificial intelligence /
Author: Wolfgang Ertel ; translated by Nathanael Black ; with illustrations by Florian Mast.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Artificial Intelligence (incl. Robotics),Computer Science.,Artificial intelligence.
Classification :
Q335


568. Introduction to artificial intelligence /
Author: Wolfgang Ertel ; translated by Nathanael Black ; with illustrations by Florian Mast.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Artificial intelligence.
Classification :
Q335
.
E75513
2017


569. Introduction to computer game programming with directX 8.0 /
Author: by Ian Parberry
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: DirectX,Computer games-- Programming

570. Introduction to game AI /
Author: Neil Kirby
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence,Computer games-- Design,Computer games-- Programming
Classification :
QA76
.
76
.
C672
K57
2011


571. Introduction to game development using Processing /
Author: James R. Parker.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design.,Computer games-- Programming.,Processing (Computer program language),Computer games-- Design.,Computer games-- Programming.,GAMES-- Board.,Processing (Computer program language)
Classification :
QA76
.
76
.
C672
P377
2015eb


572. Introduction to game programming with C++ /
Author: Alan Thorn.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: C++ (Computer program language),Computer games-- Programming.,C++ (Computer program language),Computer games-- Programming.,GAMES-- Video & Electronic.
Classification :
QA76
.
76
.
C672
T497
2007eb


573. Introduction to game programming with C++
Author: / Alan Thorn
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,C++ (Computer program language)
Classification :
QA76
.
76
.
C672
,
T497
2007


574. Introduction to programming with Greenfoot :
Author: Michael Kölling.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Greenfoot (Electronic resource),Greenfoot (Electronic resource),Greenfoot (Electronic resource),Computer games-- Programming.,Java (Computer program language),Object-oriented programming (Computer science)-- Study and teaching.,Computer games-- Programming.,Computer Science.,Engineering & Applied Sciences.,Java (Computer program language),Object-oriented programming (Computer science)-- Study and teaching.
Classification :
QA76
.
64
.
K657
2010


575. Introduction to video game engine development :
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Computer games ; Programming. ;

576. Invitation to Computer Science.
Author: Schneider.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject:

577. Isometric game programming with Directx 7.0 /
Author: Ernest Pazera.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: DirectX.,DirectX.,Computer games-- Programming.,Computer games-- Programming.
Classification :
QA76
.
76
.
C672
.
P39
2001


578. Isometric game programming with Directx 7.0 /
Author: Ernest Pazera.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: DirectX.,DirectX.,Computer games-- Programming.,Computer games-- Programming.,GAMES-- Video & Electronic.
Classification :
QA76
.
76
.
C672
P39
2001eb


579. Itty bitty bytes of space for the ATARI computer /
Author: Claire Bailey Passantino ; text illustrations by Nancy Gurganus.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Atari 400 (Computer)-- Programming-- Juvenile literature.,Atari 800 (Computer)-- Programming-- Juvenile literature.,BASIC (Computer program language)-- Juvenile literature.,Computer games-- Juvenile literature.,Computer programs-- Juvenile literature.,Atari 400 (Computer)-- Programming.,Atari 800 (Computer)-- Programming.,BASIC (Computer program language),Computer games.,Computer programs.,Programming (Computers)
Classification :
QA76
.
8
.
A8
P37
1984


580. Itty bitty bytes of space for the ATARI computer /
Author: Claire Bailey Passantino ; text illustrations by Nancy Gurganus.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Atari 400 (Computer)-- Programming-- Juvenile literature.,Atari 800 (Computer)-- Programming-- Juvenile literature.,BASIC (Computer program language)-- Juvenile literature.,Computer games-- Juvenile literature.,Computer programs-- Juvenile literature.,Atari 400 (Computer)-- Programming.,Atari 800 (Computer)-- Programming.,BASIC (Computer program language),Computer games.,Computer programs.,Programming (Computers)
Classification :
QA76
.
8
.
A8
P37
1984

